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ステータス計算機

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javascript plugin Error : このプラグインで利用できない命令または文字列が入っています。
;
document.getElementById("bushon").innerHTML= html

function bushoSelect(){

var rare  = document.getElementById("rare");
var rareV = rare.options.item(rare.selectedIndex).value;
var cost  = document.getElementById("cost");
var costV = cost.options[cost.selectedIndex].value;
var arm   = document.getElementById("arm");
var armV  = arm.options[arm.selectedIndex].value;
var mili  = document.getElementById("mili");
var miliV = mili.options[mili.selectedIndex].value;

var html2="<option value=''>武将選択</option>"
if(rareV =="" && costV =="" && armV =="" && miliV ==""){
	for(i = 0; i < busholist.length ; i++){
		html2 += "<option value='" + i +"'>" + busholist[i][2] + "</option>";
	}
//レアリティのみ選択
}else if(rareV !="" && costV =="" && armV =="" && miliV ==""){
	for(i = 0; i < busholist.length ; i++){
		if(busholist[i][3] == rareV)
		html2 += "<option value='" + i +"'>" + busholist[i][2] + "</option>";
	}
//レアリティ&コスト
}else if(rareV !="" && costV !="" && armV =="" && miliV ==""){
	for(i = 0; i < busholist.length ; i++){
		if(busholist[i][3] == rareV && busholist[i][4] == costV)
		html2 += "<option value='" + i +"'>" + busholist[i][2] + "</option>";
	}
//レアリティ&兵科
}else if(rareV !="" && costV =="" && armV !="" && miliV ==""){
	for(i = 0; i < busholist.length ; i++){
		if(busholist[i][3] == rareV && busholist[i][5] == armV)
		html2 += "<option value='" + i +"'>" + busholist[i][2] + "</option>";
	}
//レアリティ&所属
}else if(rareV !="" && costV =="" && armV =="" && miliV !=""){
	for(i = 0; i < busholist.length ; i++){
		if(busholist[i][3] == rareV && busholist[i][0] == miliV)
		html2 += "<option value='" + i +"'>" + busholist[i][2] + "</option>";
	}
//レアリティ&コスト&兵科
}else if(rareV !="" && costV !="" && armV !="" && miliV ==""){
	for(i = 0; i < busholist.length ; i++){
		if(busholist[i][3] == rareV && busholist[i][4] == costV && busholist[i][5] == armV)
		html2 += "<option value='" + i +"'>" + busholist[i][2] + "</option>";
	}
//レアリティ&コスト&所属
}else if(rareV !="" && costV !="" && armV =="" && miliV !=""){
	for(i = 0; i < busholist.length ; i++){
		if(busholist[i][3] == rareV && busholist[i][4] == costV && busholist[i][0] == miliV)
		html2 += "<option value='" + i +"'>" + busholist[i][2] + "</option>";
	}
//レアリティ&兵科&所属
}else if(rareV !="" && costV =="" && armV !="" && miliV !=""){
	for(i = 0; i < busholist.length ; i++){
		if(busholist[i][3] == rareV && busholist[i][5] == armV && busholist[i][0] == miliV)
		html2 += "<option value='" + i +"'>" + busholist[i][2] + "</option>";
	}
//レアリティ&コスト&兵科&所属
}else if(rareV !="" && costV !="" && armV !="" && miliV !=""){
	for(i = 0; i < busholist.length ; i++){
		if(busholist[i][3] == rareV && busholist[i][4] == costV && busholist[i][5] == armV && busholist[i][0] == miliV)
		html2 += "<option value='" + i +"'>" + busholist[i][2] + "</option>";
	}
//コストのみ選択
}else if(rareV =="" && costV !="" && armV =="" && miliV ==""){
	for(i = 0; i < busholist.length ; i++){
		if(busholist[i][4] == costV)
		html2 += "<option value='" + i +"'>" + busholist[i][2] + "</option>";
	}
//コスト&兵科
}else if(rareV =="" && costV !="" && armV !="" && miliV ==""){
	for(i = 0; i < busholist.length ; i++){
		if(busholist[i][4] == costV && busholist[i][5] == armV)
		html2 += "<option value='" + i +"'>" + busholist[i][2] + "</option>";
	}
//コスト&所属
}else if(rareV =="" && costV !="" && armV =="" && miliV !=""){
	for(i = 0; i < busholist.length ; i++){
		if(busholist[i][4] == costV && busholist[i][0] == miliV)
		html2 += "<option value='" + i +"'>" + busholist[i][2] + "</option>";
	}
//コスト&兵科&所属
}else if(rareV =="" && costV !="" && armV !="" && miliV !=""){
	for(i = 0; i < busholist.length ; i++){
		if(busholist[i][4] == costV && busholist[i][5] == armV && busholist[i][0] == miliV)
		html2 += "<option value='" + i +"'>" + busholist[i][2] + "</option>";
	}
//兵科のみ選択
}else if(rareV =="" && costV =="" && armV !="" && miliV ==""){
	for(i = 0; i < busholist.length ; i++){
		if(busholist[i][5] == armV)
		html2 += "<option value='" + i +"'>" + busholist[i][2] + "</option>";
	}
//兵科&所属
}else if(rareV =="" && costV =="" && armV !="" && miliV !=""){
	for(i = 0; i < busholist.length ; i++){
		if(busholist[i][5] == armV && busholist[i][0] == miliV)
		html2 += "<option value='" + i +"'>" + busholist[i][2] + "</option>";
	}
//所属のみ選択
}else if(rareV =="" && costV =="" && armV =="" && miliV !=""){
	for(i = 0; i < busholist.length ; i++){
		if(busholist[i][0] == miliV)
		html2 += "<option value='" + i +"'>" + busholist[i][2] + "</option>";
	}
}
document.getElementById("bushon").innerHTML= html2
};


</script>
</div>
<form name="sim">
<font color="#000000">
<br><br><br><br>
<table border="1" width="380" cellspacing="0" cellpadding="3" bordercolor="#333333" style="text-align:right" >
<tr>
<td width="60">レベル</td>
<td width="150">
<input type="button" class="levelBtn" value="-" onclick = "levelm();bstatus()">
<input type="button" class="levelBtn" value="+" onclick = "levelp();bstatus()">
<input type="number"class="level_UD" name="level" id="level" value="0" size="5" style="text-align:right;width:50px;"min="0" max="400" onKeyUp="IntMax(400, 'level');bstatus()"></td>
<td width="50"><span id="status">0</span></td>
<td width="120"style="text-align:center;"><span>基礎値</span></td>
</tr>
<tr>
<td>攻撃力</td>
<td>
<input type="button" class="attBtn" value="+1" onclick = "atack_p1();bstatus()">
<input type="button" class="attBtn" value="+5" onclick = "atack_p5();bstatus()">
<input type="button" class="attBtn" value="+50" onclick = "atack_p50();bstatus()">
<input type="button" class="attBtn" value="-1" onclick = "atack_m1();bstatus();">
<input type="button" class="attBtn" value="-5" onclick = "atack_m5();bstatus()">
<input type="button" class="attBtn" value="-50" onclick = "atack_m50();bstatus()">
</td>
<td>
<input type="number" id="attack" name ="atack_s" value="0" size="5"style="text-align:right;width:50px;" onKeyUp="IntMax(2000, 'attack');bstatus()">
</td>
<td width="120"><span id="ataki">0</span></td>
</tr>
<tr>
<td>知力</td>
<td>
<input type="button" class="intBtn" value="+1" onclick = "intellect_p1();bstatus();skill1info()">
<input type="button" class="intBtn" value="+5" onclick = "intellect_p5();bstatus();skill1info()">
<input type="button" class="intBtn" value="+50" onclick = "intellect_p50();bstatus();skill1info()">
<input type="button" class="intBtn" value="-1" onclick = "intellect_m1();bstatus();skill1info()">
<input type="button" class="intBtn" value="-5" onclick = "intellect_m5();bstatus();skill1info()">
<input type="button" class="intBtn" value="-50" onclick = "intellect_m50();bstatus();skill1info()">
</td>
<td>
<input type="number" id="inte" name ="intellect_s" value="0" size="5"style="text-align:right;width:50px;" onKeyUp="IntMax(2000, 'inte');bstatus();skill1info()">
</td>
<td width="120"><span id="intki">0</span></td>
</tr>
<tr>
<td>防御力</td>
<td>
<input type="button" class="defBtn" value="+1" onclick ="defense_p1();bstatus();skill1info()">
<input type="button" class="defBtn" value="+5" onclick ="defense_p5();bstatus();skill1info()">
<input type="button" class="defBtn" value="+50" onclick ="defense_p50();bstatus();skill1info()">
<input type="button" class="defBtn" value="-1" onclick ="defense_m1();bstatus();skill1info()">
<input type="button" class="defBtn" value="-5" onclick ="defense_m5();bstatus();skill1info()">
<input type="button" class="defBtn" value="-50" onclick ="defense_m50();bstatus();skill1info()">
</td>
<td>
<input type="number" id="defense" name ="defense_s" value="0" size="5"style="text-align:right;width:50px;" onKeyUp="IntMax(2000, 'defense');bstatus();skill1info()">
</td>
<td width="120">歩:<span id="hobki">0</span> 槍:<span id="yabki">0</span><br>
弓:<span id="yubki">0</span> 騎:<span id="kibki">0</span></p></td>
</tr>
<tr>
<td>移動速度</td>
<td>
<input type="button" class="spdBtn" value="+1" onclick ="move_p1();bstatus();skill1info()">
<input type="button" class="spdBtn" value="+5" onclick ="move_p5();bstatus();skill1info()">
<input type="button" class="spdBtn" value="+50" onclick ="move_p50();bstatus();skill1info()">
<input type="button" class="spdBtn" value="-1" onclick ="move_m1();bstatus();skill1info()">
<input type="button" class="spdBtn" value="-5" onclick ="move_m5();bstatus();skill1info()">
<input type="button" class="spdBtn" value="-50" onclick ="move_m50();bstatus();skill1info()">
</td>
<td>
<input type="number" id="speed" name ="move_s" value="0" size="5"style="text-align:right;width:50px;" onKeyUp="IntMax(2000, 'speed');bstatus();skill1info()">
</td>
<td width="120"><span id="movki">0</span></td>
</tr>
</table>
<table cellspacing="0" cellpadding="3" bordercolor="#333333" style="text-align:right;border:none;" >
<tr><td style="border:solid 1px">攻撃力スキル(%)</td>
<td style="border:solid 1px"><input type="text" id="atskill" value="0" size="5"style="text-align:right;width:50px;"onKeyUp="bstatus()"></td>
<td> 攻撃力課金<input type="checkbox" id="atkakin" onclick="bstatus()"></td></tr>
<tr><td style="border:solid 1px;">防御力スキル(%)</td>
<td style="border:solid 1px"><input type="text" id="defskill" value="0" size="5"style="text-align:right;width:50px;"onKeyUp="bstatus()"></td>
<td> 防御力課金<input type="checkbox" id="defkakin" onclick="bstatus()"></td></tr>
<tr><td style="border:solid 1px">速度スキル(%)</td>
<td style="border:solid 1px"><input type="text" id="movskill" value="0" size="5"style="text-align:right;width:50px;"onKeyUp="bstatus()"></td></tr>
</table>
<br>
以下、まだ工事中。。。<br><br><br>
<table>
<tr><td>                    その他要素<br>
       スキル1          スキルLv (隣接/距離等)</td></tr>
<tr>
<td>
<select id="skill1s" style="width:25px" onchange="skill1in()">
<option value="0">種別</option>
<option value="1">単騎系</option>
<option value="2">全軍系</option>
<option value="3">剣兵系</option>
<option value="4">槍兵系</option>
<option value="5">弓兵系</option>
<option value="6">騎兵系</option>
<option value="7">兵器系</option>
<option value="8">忠誠ダメ系</option>
<option value="9">強襲系</option>
<option value="10">鹵獲系</option>
</select>
<select id="skill1" style="width:110px" onchange="skill1info();bstatus()">
<option value="">スキル選択</option>
</select>
<select id="skill1L" onchange="skill1info();bstatus()">
<option valule="1">1</option>
<option valule="2">2</option>
<option valule="3">3</option>
<option valule="4">4</option>
<option valule="5">5</option>
<option valule="6">6</option>
<option valule="7">7</option>
<option valule="8">8</option>
<option valule="9">9</option>
<option valule="10">10</option>
</select>
 <input type="text" id="subelse" size="10"value="0"style="text-align:right" onkeyup="skill1info()">
</td>
<td>
<input type="button" value="セット" onclick="skillset();bstatus()"">
</td>
</tr>
<tr><td><span id="skill1info"></span></td></tr>
</table>
</font></form>
<script type="text/javascript">
skill1in();
</script>
<BR><BR>
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