「2014/10/02-04」の編集履歴(バックアップ)一覧はこちら
「2014/10/02-04」(2014/10/02 (木) 20:42:57) の最新版変更点
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**ChangeLog 2014/09/30-05
最後はアニメーション関連の修正ですが、
こちらはゲーム性に影響を与える修正では無いため
訳文は省略し原文を引用させて頂きます。
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***ANIMATION BUG FIXES AND IMPROVEMENTS
・All pistols: Removed randomization of iron sights fire animation on most pistols per CTE feedback.
・All automatic pistols: Shortened duration of slide animation during firing animations to prevent slide appearing to not cycle when firing quickly.
・Automatic rifles: Fixed missing trigger pull animations.
・Unica 6: Fixed hammer getting stuck on iron sights fire animation. Shortened reload threshold so magazine registers as full, faster.
・CS5: Fixed magazine going invisible if reload is interrupted. Fixed problem where bolt action animation wouldn’t play when firing near the end of the tactical reload animation.
・G36C: Fixed charging handle position during full/tactical reload.
・CZ-805: Fixed charging handle position during full/tactical reload.
・AWS: Enabled semi-automatic fire.
・XM25: Fixed fire animation; including reciprocating charging handle.
・Bulldog: Fixed problem with tiered reload.
・M60E4: Adjusted reload interrupt branches to match other LMGs; ammo box now stays mounted on interrupt.
・L96A1: Added missing interruptible reload branches.
・JNG90: Adjusted reload threshold to prevent bypassing re-chamber animation at the end of empty reload.
・SR338: Fixed bug where fire animation could be skipped by firing at a certain cadence. Raised reload threshold.
・L85A2: Adjusted foregrip position so Angled Grip attachment doesn’t clip through the trigger guard; fixed reload animation bug that could cause accessories to shift on the weapon during animation.
・RPK-74M: Reduced both reload times by .3 seconds to better match animation.
・HK45C: Removed hammer position mismatch between idle and ADS.
・ACW-R: Reduced time to register reload.
・QBU-88: Fixed clipping issue in deploy animation.
・SR2: Added reciprocating bolt fire animation.
・SR2: Fixed missing bolt on empty reload animation, fixed sprint pose clipping issue in water.
・870: Fixed blending issue after zoom fire/pump action animation.
・M16A4: Fixed mismatched bipod pose, broken dust cover on model.
・RFB: Removed extra shell that moved when firing with a bipod and iron sights.
・MK 11 MOD 0: Opened dust cover to prevent jamming. Removed incorrect rotation during bipod fire animation.
・All DMRs, M82A3 Battle Pickups: Fixed bipod fire issue that skipped fire animation at higher rates of fire.
・M412 Rex, .44 Magnum: Adjusted fire animations for new trigger delay values, corrected trigger discipline while running.
・All belt-fed LMGs: Added “last few rounds” ammo visibility system to ADS fire animations.
・AWS: Fixed foregrip position to be on-rail in 1st person.
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常識的には大部分が引用となる文書はありえないのですが...
単なるコピーですね。(苦笑)
(&Counter())
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