プログラム内のレスラー構造(C#)

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プログラム内のレスラー構造(C#)」(2011/03/16 (水) 00:25:07) の最新版変更点

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作成中。 using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace wrmake { public class wrp { private int wrpno; private int grano; private prof[] proflist; private param[] paramlist; private skill[] skilllist; private waza[] wazalist; public wrp(int wrpno, int grano, prof[] proflist, param[] paramlist, skill[] skilllist, waza[] wazalist) { this.wrpno = wrpno; this.grano = grano; this.proflist = proflist; this.paramlist = paramlist; this.skilllist = skilllist; this.wazalist = wazalist; } public int Wrpno { get { return wrpno; } set { wrpno = value; } } public prof[] Proflist { get { return proflist; } set { proflist = value; } } public param[] Paramlist { get { return paramlist; } set { paramlist = value; } } public skill[] Skilllist { get { return skilllist; } set { skilllist = value; } } public waza[] Wazalist { get { return wazalist; } set { wazalist = value; } } } public class prof { private string proffullmei; private string profmei; private string val; public prof(string proffullmei, string profmei, string val) { this.proffullmei = proffullmei; this.profmei = profmei; this.val = val; } public string Proffullmei { get { return proffullmei; } set { proffullmei = value; } } public string Profmei { get { return Profmei; } set { Profmei = value; } } public string Value { get { return val; } set { val = value; } } } public class param { private string paramfullmei; private string parammei; private string ad; private int val; public param(string paramfullmei, string parammei, string ad, int val) { this.paramfullmei = paramfullmei; this.parammei = parammei; this.ad = ad; this.val = val; } public string Paramfullmei { get { return paramfullmei; } set { paramfullmei = value; } } public string Parammei { get { return parammei; } set { parammei = value; } } public string Ad { get { return ad; } set { ad = value; } } public int Val { get { return val; } set { val = value; } } } public class skill { private string skillfullmei; private string skillmei; private string val; public skill(string skillfullmei, string skillmei, string ad, string val) { this.skillfullmei = skillfullmei; this.skillmei = skillmei; this.val = val; } public string Skillfullmei { get { return skillfullmei; } set { skillfullmei = value; } } public string Skillmei { get { return skillmei; } set { skillmei = value; } } public string Val { get { return val; } set { val = value; } } } public class waza { private string wazaoffikbn; private int wazano; private string wazafullmei; private string wazamei; private string kostring; private string zibunstat; private string tekistat; private int revflg; private int lrflg; private int realflg; private int critiper; private int dmg; private int armdmg; private int legdmg; private int waistdmg; private int neckdmg; private int minddmg; public waza( string wazaoffikbn, int wazano, string wazafullmei, string wazamei, string kostring, string zibunstat, string tekistat, int revflg, int lrflg, int realflg, int critiper, int dmg, int armdmg, int legdmg, int waistdmg, int neckdmg, int minddmg) { this.wazaoffikbn=wazaoffikbn; this.wazano = wazano; this.wazafullmei = wazafullmei; this.wazamei = wazamei; this.kostring = kostring; this.zibunstat = zibunstat; this.tekistat = tekistat; this.revflg = revflg; this.lrflg = lrflg; this.realflg = realflg; this.critiper = critiper; this.dmg=dmg; this.armdmg = armdmg; this.legdmg = legdmg; this.waistdmg = waistdmg; this.neckdmg = neckdmg; this.minddmg = minddmg; } public string Wazaoffikbn { get { return wazaoffikbn; } set { wazaoffikbn = value; } } public int Wazano { get { return wazano; } set { wazano = value; } } public string Wazafullmei { get { return wazafullmei; } set { wazafullmei = value; } } public string Wazamei { get { return wazamei; } set { wazamei = value; } } public string Kostring { get { return kostring; } set { kostring = value; } } public string Zibunstat { get { return zibunstat; } set { zibunstat = value; } } public string Tekistat { get { return tekistat; } set { tekistat = value; } } public int Revflg { get { return revflg; } set { revflg = value; } } public int Lrflg { get { return lrflg; } set { lrflg = value; } } public int Realflg { get { return realflg; } set { realflg = value; } } public int Critiper { get { return critiper; } set { critiper = value; } } public int Dmg { get { return dmg; } set { dmg = value; } } public int Armdmg { get { return armdmg; } set { armdmg = value; } } public int Legdmg { get { return legdmg; } set { legdmg = value; } } public int Waistdmg { get { return waistdmg; } set { waistdmg = value; } } public int Neckdmg { get { return neckdmg; } set { neckdmg = value; } } public int Minddmg { get { return minddmg; } set { minddmg = value; } } } } 本ページのアクセス数 &counter()
作成中。 using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace wrmake { public class dantai { private string dantaifullmei; private string dantaimei; private string dantaifullfipromei; private string dantaifipromei; private int jun; public dantai(string dantaifullmei, string dantaimei, string dantaifullfipromei, string dantaifipromei, int jun) { this.dantaifullmei = dantaifullmei; this.dantaimei = dantaimei; this.dantaifullfipromei = dantaifullfipromei; this.dantaifipromei = dantaifipromei; this.jun = jun; } public string Dantaifullmei { get { return dantaifullmei; } set { dantaifullmei = value; } } public string Dantaimei { get { return dantaimei; } set { dantaimei = value; } } public string Dantaifullfipromei { get { return dantaifullfipromei; } set { dantaifullfipromei = value; } } public string Dantaifipromei { get { return dantaifipromei; } set { dantaifipromei = value; } } public int Jun { get { return jun; } set { jun = value; } } } public class wrp { private int wrpno; private int grano; private prof[] proflist; private param[] paramlist; private skill[] skilllist; private waza[] wazalist; public wrp(int wrpno, int grano, prof[] proflist, param[] paramlist, skill[] skilllist, waza[] wazalist) { this.wrpno = wrpno; this.grano = grano; this.proflist = proflist; this.paramlist = paramlist; this.skilllist = skilllist; this.wazalist = wazalist; } public int Wrpno { get { return wrpno; } set { wrpno = value; } } public prof[] Proflist { get { return proflist; } set { proflist = value; } } public param[] Paramlist { get { return paramlist; } set { paramlist = value; } } public skill[] Skilllist { get { return skilllist; } set { skilllist = value; } } public waza[] Wazalist { get { return wazalist; } set { wazalist = value; } } } public class prof { private string proffullmei; private string profmei; private string val; public prof(string proffullmei, string profmei, string val) { this.proffullmei = proffullmei; this.profmei = profmei; this.val = val; } public string Proffullmei { get { return proffullmei; } set { proffullmei = value; } } public string Profmei { get { return Profmei; } set { Profmei = value; } } public string Value { get { return val; } set { val = value; } } } public class param { private string paramfullmei; private string parammei; private string ad; private int val; public param(string paramfullmei, string parammei, string ad, int val) { this.paramfullmei = paramfullmei; this.parammei = parammei; this.ad = ad; this.val = val; } public string Paramfullmei { get { return paramfullmei; } set { paramfullmei = value; } } public string Parammei { get { return parammei; } set { parammei = value; } } public string Ad { get { return ad; } set { ad = value; } } public int Val { get { return val; } set { val = value; } } } public class skill { private string skillfullmei; private string skillmei; private string val; public skill(string skillfullmei, string skillmei, string ad, string val) { this.skillfullmei = skillfullmei; this.skillmei = skillmei; this.val = val; } public string Skillfullmei { get { return skillfullmei; } set { skillfullmei = value; } } public string Skillmei { get { return skillmei; } set { skillmei = value; } } public string Val { get { return val; } set { val = value; } } } public class waza { private string wazaoffikbn; private int wazano; private string wazafullmei; private string wazamei; private string kostring; private string zibunstat; private string tekistat; private int revflg; private int lrflg; private int realflg; private int critiper; private int dmg; private int armdmg; private int legdmg; private int waistdmg; private int neckdmg; private int minddmg; public waza( string wazaoffikbn, int wazano, string wazafullmei, string wazamei, string kostring, string zibunstat, string tekistat, int revflg, int lrflg, int realflg, int critiper, int dmg, int armdmg, int legdmg, int waistdmg, int neckdmg, int minddmg) { this.wazaoffikbn=wazaoffikbn; this.wazano = wazano; this.wazafullmei = wazafullmei; this.wazamei = wazamei; this.kostring = kostring; this.zibunstat = zibunstat; this.tekistat = tekistat; this.revflg = revflg; this.lrflg = lrflg; this.realflg = realflg; this.critiper = critiper; this.dmg=dmg; this.armdmg = armdmg; this.legdmg = legdmg; this.waistdmg = waistdmg; this.neckdmg = neckdmg; this.minddmg = minddmg; } public string Wazaoffikbn { get { return wazaoffikbn; } set { wazaoffikbn = value; } } public int Wazano { get { return wazano; } set { wazano = value; } } public string Wazafullmei { get { return wazafullmei; } set { wazafullmei = value; } } public string Wazamei { get { return wazamei; } set { wazamei = value; } } public string Kostring { get { return kostring; } set { kostring = value; } } public string Zibunstat { get { return zibunstat; } set { zibunstat = value; } } public string Tekistat { get { return tekistat; } set { tekistat = value; } } public int Revflg { get { return revflg; } set { revflg = value; } } public int Lrflg { get { return lrflg; } set { lrflg = value; } } public int Realflg { get { return realflg; } set { realflg = value; } } public int Critiper { get { return critiper; } set { critiper = value; } } public int Dmg { get { return dmg; } set { dmg = value; } } public int Armdmg { get { return armdmg; } set { armdmg = value; } } public int Legdmg { get { return legdmg; } set { legdmg = value; } } public int Waistdmg { get { return waistdmg; } set { waistdmg = value; } } public int Neckdmg { get { return neckdmg; } set { neckdmg = value; } } public int Minddmg { get { return minddmg; } set { minddmg = value; } } } } 本ページのアクセス数 &counter()

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