Cardlist-Root of Corruption


HERO
Card Name Number Class Cost STR Gold Light XP VP Text
Armsman Bastion 6 Dwarf・Fighter・Level1 7 6 2 Physical Attack +2
Armsman Stronghold 4 Dwarf・Fighter・Level2 10 6 3 Physical Attack +3
Dungeon:Buy 1 weapon and place it into your hand.
Aftermath:Destroy 1 weapon.
Armsman Citadel 2 Dwarf・Fighter・Level3 13 8 2 Physical Attack +4
Dungeon:Place 1 weapon from a village stack into your hand.
Spoils:Destroy 1 weapon.
Blademage Striker 6 Human・Wizard・Level1 5 3 1 2 Magic Attack +1
Blademage Forger 4 Human・Wizard・Level2 9 3 1 3 Magic Attack +2
Dungeon:One Spell becomes a Weight 0 magic weapon equipped to this hero(it is still a spell) that adds Magic Attack +3.
Blademage Caster 2 Human・Wizard・Level3 13 3 1 2 Magic Attack +4
Dungeon:Each spell becomes a Weight 0 magic weapon(each is still a spell) that adds Magic Attack equal to its gold cost.
Honormain Gallant 6 Human・Fighter・Cleric・Level1 7 5 2 Physical Attack +2
Village/Dungeon:Discard 1 card or destroy 1 disease.
Honormain Defender 4 Human・Fighter・Cleric・Level2 10 6 3 Physical Attack +3
Dungeon:Discard 1 card to add Magic Attack +1.
Dungeon:Destroy 1 disease to add Magic Attack +2.
Honormain Paladin 2 Human・Fighter・Cleric・Level3 12 6 2 Physical Attack +5
Repeat Dungeon:Discard 1 card to add Magic Attack +1.
Repeat Dungeon:Destroy 1 disease to add Magic Attack +2.
Moonclaw Scout 6 Corvaxis・Ranger・Level1 5 5 2 Physical Attack +2
Aftermath:If you did not defeat a monster, destroy this card.
Moonclaw Courser 4 Corvaxis・Ranger・Level2 8 5 -1 3 Physical Attack +3
Dungeon:Reveal the bottom card of the dungeon deck. If it is a non-Guardian monster, you may switch it with a monster in rank 3 or higher.
Moonclaw Ranger 2 Corvaxis・Ranger・Level3 11 5 -2 2 Physical Attack +4
Dungeon:Reveal the bottom card of the dungeon deck. If it is a non-Guardian monster, you may switch it with any monster in the hall.
Profaned Acolyte 6 Human・Cleric・Wizard・Level1 5 3 * 2 Magic Attack +1
Dungeon:Light +1. Gain 1 curse.
Profaned Curate 4 Human・Cleric・Wizard・Level2 8 4 1 3 Magic Attack +2
Village/Dungeon:Draw 1 card. Gain 1 curse.
Repeat Dungeon:Destroy 1 disease to add Magic Attack +3.
Profaned Patriarch 2 Human・Cleric・Wizard・Level3 11 5 1 2 Magic Attack +3
Repeat Dungeon:Destroy 1 disease to add Magic Attack +3 and draw 1 card.
Silvertongue Swindler 6 Human・Thief・Level1 5 4 1 2 Physical Attack +1.
Village:Place a village card present back on its stack to gain 2 gold.
Silvertongue Rook 4 Human・Thief・Level2 7 4 2 3 Physical Attack +2
Village/Dungeon:Give another player a village card present to either add Physical Attack +2 or gain 2 gold.
Silvertongue Sharp 2 Human・Thief・Level3 10 5 3 2 Physical Attack +3
Village/Dungeon:Give another player a village card present to add Physical Attack +3 and draw 1 card.
Woodguard Scion 6 Treefolk・Cleric・Level1 7 10 1 2 Physical Attack +1
Cannot equip a weapon.
Dungeon:Add Physical Attack +2. Each other player draws 1 card.
Woodguard Sapling 4 Treefolk・Cleric・Level2 10 10 1 3 Physical Attack +2
Cannot equip a weapon.
Dungeon:Add Physical Attack +4. Each other player draws 1 card.
Woodguard Elder 2 Treefolk・Cleric・Level3 13 10 1 2 Physical Attack +3
Cannot equip a weapon.
Dungeon:Add Physical Attack +6. Each other player draws 1 card.
Dungeon:Destroy 1 disease to draw 1 card.
VILLAGE
Card Name Number Class Cost Gold Weight Light VP Text
Blood Debt 8 Item 1 5 -3 This card only be destroyed by itself.
Village:If you have 10 gold, destroy this card and end your turn.
Circle of Protection 8 Spell・Auxiliary 3 1 On your turn, place this card in front of you. It remains in play.Cancel the next Raid, Breach, or Aftermath effect that takes place on your turn and destroy this card.
Cursed Dagger 8 Weapon・Edged 4 0 2 Physical Attack +2
Dungeon:Gain 1 Curse to add Physical Attack +1.
Dungeon:Gain 2 Curses to add Physical Attack +2.
Debased Wizard 8 Villager・Mercenary 4 2 1 Village/Dungeon:Gain 1 curse. Use an ability on a card present that you have already used this turn.
Dungeon:Select 1 Battle effect on a monster. Ignore that Battle effect. Gain 1 curse.
Elven Waybread 8 Item・Food 4 2 1 Dungeon:Each of your heroes adds Strength +2.
Village/Dungeon:Destroy this card. At the end of this turn, place 1 hero on top of your deck.
Greatsword 8 Weapon・Edged 8 2 7 Physical Attack +3
Dungeon:Discard this card and its equipped hero to place a monster with Health less than or equal to the equipped hero's Attack Value in your discard pile(do not collect XP).
Hedge Witch 8 Villager・Mercenary 5 Repeat Village/Dungeon:Destroy 1 disease.
Village/Dungeon:Discard 2 XP to draw 1card.
Repeat Dungeon:Discard 2 XP to add Magic Attack +1.
Hysterical Villager 8 Villager 2 1 Village:Destroy the top card of 1 hero stack.
Village:Destroy this card to gain 3 gold.
Labrys 8 Weapon・Edged 6 1 6 Physical Attack +5
Liveoak Bow 8 Weapon・Bow 5 3 4 Physical Attack +5
Subtract the selected monster's rank from this card's Attack.
Maul 8 Weapon・Blunt 6 1 3 Physical Attack -2
Dungeon:Add Physical Attack equal to the equipped hero's Strength.
Mind Control 8 Spell・Auxiliary 7 2 Dungeon:Destroy this card. Place 1 monster from the hall in front of a player. Refill the hall. On that player's turn, that player must enter the dungeon and attack that monster if able(its rank and Darkness are 0). If the monster is not defeated, place it on the bottom of the dungeon deck.
Rage of the Disowned 8 Spell・Support 9 -2 This card cannot be discarded or destroyed.
Dungeon:One hero adds Physical Attack +5 and cannot be discarded or destroyed by Dungeon abilities or Battle effects.
Aftermath:Destroy that hero.
Stablehand 8 Villager 3 1 Village/Dungeon:Destroy 1 card in your discard pile.
Village:Destroy this card to place your deck into your discard pile.
Tincture of Victims 8 Item・Food・Magic 5 2 Dungeon:Convert all Magic Attack to Physical Attack, or vice versa. Discard 1 XP.
Dungeon:Add Physical Attack +2 and Strength +3 to one hero. Destroy this card or gain 1 curse.

MONSTER
Card Name Number Class Ambusher Health Gold XP VP Text
Minion of Neglect 2 Djinnbound・Corrupted・Level1 4 2 2 2
Minion of Decay 2 3 2 1 2 Battle:Add Health equal to the number of heroes present.
Battle:Gain 1 curse.
Trophy:Destroy 1 disease to draw 1 card.
Minion of Discord 2 6 0 2 3 Battle:Gain 1 curse.
Trophy:Add Physical Attack +1.
Minion of Horror 2 4 2 1 3 You Cannot select this monster to fight if there is Darkness in this rank.
Battle:Gain 1 curse.
Trophy:Light +1
Minion of War 2 7 2 2 4 Battle:Gain 1 curse.
Aftermath:Destroy 1 card.
Tremorfiend 2 Elemental・Earth・Level3 8 1 2 4 Immune to heroes with 4 Strength or less.
Breach:Destroy the top card of each spell stack. Move this monster to the highest rank(once per turn).
Aftershock 3 8 3 3 5 Magic Attack required.
Aftermath:Destroy 1 hero with Magic Attack.
Rockslide 1 9 2 3 5 Immune to Magic Attack.
Breach:Destroy the top card of each hero stack. Move this monster to the highest rank(once per turn).
Scree 2 10 2 3 6 Immune to edged weapons.
Breach:Destroy the top card of each weapon stack. Move this monster to the highest rank(once per turn).
Eruptor 2 11 3 2 7 Magic Attack required.
Aftermath:Destroy the hero with the lowest strength.
Marauder Gnoll 2 Gnoll・Humanoid・Level2 6 2 2 2 Raid:If any Ambushers are in the hall, destroy 1 item, weapon or spell.
Packhunter Gnoll 2 5 2 1 3 Battle:If any Ambushers are in the hall, each hero suffers Attack -1.
Thieving Cur 2 O 6 3 2 3 Battle:Randomly select and reveal 3 cards from your discard pile. Each weapon revealed adds Health +1. Destroy one of the revealed weapons.
Alpha Gnoll 2 7 1 2 4 Battle:Destroy 1 weapon.
Scavenging Cur 2 O 7 2 2 4 Battle:Randomly select and reveal 3 cards from your discard pile. Each item revealed adds Health +1. Destroy one of the revealed items.
Decay Incarnate 2 Incarnate・Abyssal・Level3 6 2 2 5 Physical Attack required.
Magic Attack required.
Trophy:Each hero suffers Attack -1.
Discord Incarnate 2 5 0 3 5 Battle:Reveal the top card of your deck. Add its gold cost to this card's Health. If it has a gold cost, destroy it.
Trophy:Cards cost 1 extra gold.
Horror Incarnate 2 8 3 3 6 Add Health +2 if there is Darkness in this rank.
Trophy Dungeon:Gain 1 curse.
Neglect Incarnate 2 8 3 3 6 Battle:Each hero suffers Strength -3.
Aftermath:Destroy 1 hero with Strength lower than that hero's level.
Trophy:Discard down to 5 cards. You draw 1 fewer card when you draw cards.
War Incarnate 2 11 2 4 8 You can only select this monster to fight if you have an equipped hero.
Immune to Magic Attack.
Trophy:Ignore 1 hero with the highest strength.
Huntsman 2 Royal Guard・Corrupted・Level2 5 3 2 2 Battle:Reveal the top card of the active player's deck. Each hero suffers Strength penalty equal to its gold cost. If it is a weapon or item, destroy it.
Chiurgeon 2 6 2 2 3 Each hero suffers Strength -2.
Aftermath:Destroy 1 hero with Strength less than hero's level.
Weapons Master 2 6 2 2 3 Each hero suffers Strength -2.
Battle:Destroy any unequipped weapons.
Guard Captain 2 5 3 3 4 Immune to Magic Attack.
Each hero suffers Attack -1 and Strength -2.
Battle:Destroy 1 unequipped hero.
Guardsman 2 6 2 2 4 Each hero suffers Strength -6.
Aftermath:Destroy 1 fighter with 0 Strength.
Thrall Summoner 10 Summoner・Old World・Level1 1 1 1 Battle:Fight the top card of the Summoner deck instead of this card(in the same rank).
Trophy:You may discard this card and another monster to draw 2 cards.
Grudgebeast Thrall 1 Abyssal 5 1 2 2 Aftermath:If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank.
Pegasus Thrall 1 Enchanted 6 2 2 2 Aftermath:If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank.
Trophy:Physical Attack +1.
Red Jelly Thrall 1 Ooze 6 2 2 2 Aftermath:Destroy 1 weapon.
Aftermath:If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank.
Trophy:Light +1
Grayskinn Thrall 1 Humanoid 6 2 2 3 Battle:Equipped heroes add Physical Attack +1.
Aftermath:If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank.
Kingdom Thrall 1 Undead・Doom 5 2 2 3 Battle:Gain 1 curse.
Aftermath:If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank.
Skaladak Thrall 1 Dragon・Chromatic 7 3 3 3 Aftermath:Destroy 1 weapon.
Aftermath:If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank.
Unchained Thrall 1 Abyssal 5 1 2 3 Battle:Gain 1 curse.
Aftermath:If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank.
Trophy:Magic Attack +1.
Acid Spitter Thrall 1 Lizardfolk・Humanoid 8 2 2 4 Battle:Destroy as many items as you wish. Add Physical Attack +3 for each item destroyed.
Aftermath:If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank.
Cyclops Thrall 1 Humanoid 6 1 3 4 Aftermath:If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank.
Griffon Thrall 1 Enchanted 7 1 3 4 Aftermath:If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank.
Trophy:Magic Attack +1.
Suffering Thrall 1 Undead・Doom 6 2 3 4 Battle:Each hero suffers Strength -2.
Battle:Gain 1 curse.
Aftermath:If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank.
Torrent Thrall 1 Hydra・Dragon 6 2 2 4 Aftermath:Destroy 1 weapon.
Aftermath:If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank.
Archdruid 1 Guardian 12 3 4 4 Global:Add Health +4 to each other Monster in the hall.
Breach: Move to rank 0.
King Caelan 1 Guardian・Thunderstonebearer 10 3 5 5 You Cannot select this monster to fight if you have used a Dungeon ability on a hero or villager.

TREASURE
Card Name Number Class Gold Weight Light VP Text
Golden Hammer 1 Treasure・Weapon・Blunt・Magic・Light 1 5 1 1 Battle:Add Health equal to the highest gold value on a card present.
Physical Attack +3
Village:Gain gold equal to the gold value of all monsters in the hall.
Immolation Orb 1 Treasure・Item・Magic 2 1 Battle:Destroy 1 hero of level 1 or lower. Discard all level 0 heroes.
Village/Dungeon: Draw 6 cards. Destroy 6 cards.
Magic Shield 2 Treasure・Item・Magic 2 2 Battle:Add Health +3.
Dungeon:Ignore 1 effect that requires you to destroy or discard cards this turn.
Wands of Fear 2 Treasure・Item・Magic 2 2 Battle:Discard all but the highest level heroes.
Dungeon:Place 1 monster in the hall on the bottom of the dungeon deck. Refill the hall.

DISEASE
Card Name Number Class Text
Curse of Compromise 4 Curse・Disease Village:Draw 1 card.
Dungeon:Add Physical Attack +1.
Trophy:Gain 1 curse.

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最終更新:2014年05月26日 00:43